Recent content by Solokiller

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    Master Sword: Continued state of affairs. An essay about how we need a patch.

    I just sent some crash fixes to Thothie (along with some other stuff i can't disclose atm), work is getting done. If you know of any crashes that can be reliably reproduced, let me know.
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    INFO Bug Reports NOV2015a

    You can set the max edicts setting using the "edicts" liblist.gam entry.
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    Moving to the Svencoop engine

    I guess i could take a look. You don't need the engine to fix this, you can just replace some code in the SDK to use a new string pool. The game uses the ALLOC_STRING macro to map string allocations to enginefuncs_t::pfnAllocString, so if you redirect it to your own function it'll work just...
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    Moving to the Svencoop engine

    I'm sad to hear that, I hope everything's alright. Sniper calls the shots so there is nobody to pass it along to. My prototype engine is nowhere near ready, and despite my best efforts will never be both a complete replacement and legal. I've tried to contact Valve but i've received no...
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    Moving to the Svencoop engine

    That's what i thought as well. We discussed mod support about a year ago and he argued for mod support. I don't know when or why he did a complete 180 though. Not that it's hard to fix the current compatibility problems.
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    Moving to the Svencoop engine

    Well, there's your answer. They did fix the sound system bug though.
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    Moving to the Svencoop engine

    Here's the report if you're interested: https://facepunch.com/showthread.php?t= ... st51596775 I reported your compatibility issues and recommended a Source SDK Base like approach.
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    Moving to the Svencoop engine

    Hey, i'm Solokiller (Sam Vanheer). I'd like to correct some information. I can't give you permission since i'm not a team member anymore. I don't think permission is even needed though. The reason why your mod is currently broken on the latest Sven Co-op build is because they added a new...
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