Recent content by Orochi

  1. O

    MS:S Development Team

    I don't know how many people I've seen that continue to use the Source SDK Launcher. Guys, it's deprecated. The tools ship with the games now and reside in the game specific folder, and the source code is on Valve's github repo. For mods I believe you can use the ones for HL2DM or HL2 proper...
  2. O

    MS:S Development Team

    Touche.
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    MS:S Development Team

    Something something told you guys BoX would poof something something.
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    Change in leadership

    I...wow, I'm humbled. I accept your apology. Funny how years of pent-up anger can melt away like that. You've got the reins now. I look forward to seeing what you can do. Make this mod, and make it great.
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    Change in leadership

    Even though it's basically just crap-disturbing at this point, I feel like I should set the record straight on a few issues, even if no one here believes me: The bad blood between us is only in the past by virtue of me not being involved with the project anymore. I'm normally not one to hold a...
  6. O

    What is the development history of master sword?

    A history of MSS might be difficult, seeing as how a large portion of events happened outside this community, on a forum hosted by Rickler. It'd have to be Thothie if anyone though, as I'm biased and anyone else who could tell the tale is long gone.
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    2014 ANNOUNCEMENT

    Do whatever you want BoX, I'm not in charge anymore. Go ahead and make your version of it, however you like it. Not that I could really stop anyone who tried anyway. Whether it will be accepted by the community at large is another story entirely; it looks like there is some resistance to your...
  8. O

    elder scrolls adventures redguard weird race?

    I can actually shed some light on this. The HTML content you see in some MOTD windows is a special MOTD panel, part of the higher-level VGUI system and it's based on Webkit, not IE. I wasn't aware that Valve even added that functionality to Goldsource games, but in Source at least it's...
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    I'm seriously considering making a spiritual successor.

    You don't need to apologize to me Xero; it's been all this time with next to nothing to show for it but hollow hype and words. Frankly I'm surprised people have been as forgiving as they have been.
  10. O

    I'm seriously considering making a spiritual successor.

    That's up to you guys, but I'll let someone more capable take the reins. I am clearly not cut out for it.
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    I'm seriously considering making a spiritual successor.

    Lucifer, I'm not sure if that's a compliment or an insult, heh. Jelly, I'd like to think that getting peoples' hopes up for about 7 years would be grounds enough for that, unless the community here has somehow gotten more forgiving in recent years.
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    I'm seriously considering making a spiritual successor.

    You can can the sarcasm, Lucifer. I'm already limping away with my tail between my legs, no need to rub salt in the wound. Making MS:S is a herculean task to be sure, but I failed at being a leader and doing the things necessary to delegate that responsibility to someone else when I knew I...
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    I'm seriously considering making a spiritual successor.

    Just thought I'd chip in after a long silence. Most of you will probably loathe me after this, but oh well... It's time to face facts. I don't have the time and effort to spend on it anymore. I did once, but I foolishly squandered that time in my life and now it's gone, and the reality of...
  14. O

    P's Models

    I'll try to get something in there in that regard, but no promises. As I said, we can probably do in-situ reskins via material proxies, similar to how TF2 does some skins.
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    P's Models

    We'll iron out that bit later. The meshes can always be altered. Continue with full meshes for now. Dynamic texture alterations can be done with (I think) material proxies, so don't worry about that. We can go all-hog with the modifications mechanically, but the visual representation is...
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