Recent content by Lark

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    [MS:R] Lark's Journal

    Wow, it's been almost a month since the last update, but I'm still alive. Work's been busy, but I'm still getting about an hour in a day on MS:R. I'll post some progress screenshots in the MS:R forum soon, still plugging away at various and sundry.
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    Highlighting Interactable Objects

    Thinking the same thing. If nothing else, I'll just reduce the alpha a bit, make it all more subtle. I also forgot to turn antialiasing back on before I took that screenshot ☹
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    Highlighting Interactable Objects

    Screenshot and video attached. From left to right: - Axe is a 1 pixel thick white outline - Hammer is a 2 pixel thick white outline - Sword is a 1 pixel thick green outline - Scythe is a 1 pixel thick Height-faded orange outline - Mace is a 1 pixel thick gradiant outline, blue and orange. -...
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    Highlighting Interactable Objects

    Since I'm currently working on an outlining effect, I wanted to collect some thoughts, and possibly do a Poll. Right now, I'm implementing a small highlight around Items in the world that the Player is currently looking at, when within range (~10m?). To improve user experience, I want to only...
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    [MS:R] Lark's Journal

    Another update. I keep looking at my original proposed timeline and cry, but c'est la vie. I've found a thousand ways how not to make a lightbulb; a few thousand more and I'll be on par with Edison. Progress: - Commented the shit outta the code - Properly abstracted/encapsulated variables...
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    [MS:R] Lark's Journal

    So this week was productive: I've successfully implemented an Asset Management system that loads base assets when the game starts up, and can load/unload other assets dynamically at runtime. Right now it just uses the engine's default Asset Manager, but it's not too hard to create a custom...
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    [MS:R] Lark's Journal

    A quick update: Not much to report. Sadly, over the last two weeks, work took up quite a bit of time, even though I'm on work-from-home status. I've also gone back and redone Items and Inventory a few times now, to make things more modular for all future content creators. I've busted my own...
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    POLL: MS:R Items and Inventory

    TBH, I haven't played either of those games. But I'm picturing a bag that auto-grabs any loot you find (or is assigned to you) that you can sort through later, rather than looting each and every corpse? Maybe use filters or console commands to filter items you are/aren't interested in?
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    POLL: MS:R Items and Inventory

    Okay, the results I'm currently seeing heavily favor an item/drop system much like MS:C currently employs, and slightly favor a slot-based inventory system. With that in mind, I've put the following crude concept drawing together: Obviously the alignment's a bit off on the Equipment panel...
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    POLL: MS:R Items and Inventory

    See the prior discussion here before voting. I'd like to know which direction the community would like to see a MS:C successor head for certain gameplay elements, starting with items and inventory: Item variety, features, and drop rates will have a direct impact on inventory size and...
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    Upcoming Poll: Item Variety and Inventory

    Ok Zeus, I think I'm picking up what you're putting down, but for the sake of brevity (and sanity), a summary: - For item variety and inventory space, simplicity is best. - Enchantments = good, but no (manual) recharge system! - Salvage: I had to read it a few times, but I think you're asking...
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    Upcoming Poll: Item Variety and Inventory

    Hi all, and a quick shout out to @Thothie for setting up this board. I wanted a public discussion forum partly to share MS:R-related progress without polluting the MS:C board, but mostly to poll the community for ideas on core gameplay elements as I'm working on them. I think this is a good...
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    [MS:R] Lark's Journal

    Another status update: The bad news is I had to go back and rewrite the Character and Controller classes to be more Engine-friendly. It was either that, or make it so debugging is difficult, and future UE4 Engine Updates wouldn't affect those particular classes. So I did the smart thing, went...
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    Master Sword: Reforged

    Could always use a good title screen theme. Other than that, no real requests - you could make a haunted forest/spooky theme for undead areas, or tribal/Orc, or any generic town/level theme, but that's getting ahead of ourselves. And thanks for the support! I'm hoping to be done with the new...
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    [MS:R] Lark's Journal

    Updated the status. Finished rewriting a crude Base Pawn (shared commonalities for all Characters and Creatures, like Health, TakeDamage, Death, etc.) and Base Character (Players/NPCs, implements Collision and Movement by default), with networking. Animations work, but the implementation is...
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