I'm a couple weeks past the target date, but figured I'd post a progress update, and it's slightly more exciting this time.
Firstly, I've updated the Inventory System and could use some feedback on how it looks:
The good news: It works, but needs a few tweaks. The bad news: It's hard-coded...
Thoth, I hear you on (most of) these points.
MSC has hit several technical limitations and it's difficult to update/maintain.
You have legal and financial backing to start fresh, give Master Sword new life.
You have led MSC for so long, it feels like it's yours.
But you still haven't...
@The Man In Black has demonstrated he's more than capable.
Sadly, this whole ordeal could've been avoided through open communication.
EDIT: While I don't think we can fully understand your real life predicaments, it still would've been nice to have a heads-up about the plan well before April.
Well it's been a month, so I'll add a quick update. I was able to successfully install an independent GitLab instance (finally!), so we've moved the repo from Gitea to GitLab. This allows us to do cool stuff like improved Project Management and CI/CD, so we'll probably stick with GitLab unless...
In this case, it was regarding the purchase of a domain name to go with a VPS, but at the end of the day, I can live with $10 for a "development" domain. Even if it changes later.
February was a busy month. Made a lot of changes, a few of them gameplay-related, but we've been making progress as a team. Shout out to @CrashWolf, @Age, and @Kermit for lots of conceptual ideas both put on paper and (some) brought to life. And Jon for assisting with getting a new Git repo...
I don't want to lock us into an Age just yet, but Age of Blood, Age of Revival, and Age of the Dragon are most likely. Although, MS:C already uses the Age of Revival (doesn't mean we can't). And the Age of Blood was my most likely target, however, Edana doesn't exist yet (which is fine) and...
Master Sword: Reforged has been our working title. But before we get too far along (thinking about buying a domain name, if nothing else to make developer coolaboration easier), I thought I'd reach out to everyone for some inspiration. If Master Sword: Reforged works, great, but if there's...
So a few of us have been getting into deep conceptual discussions for Master Sword: Reforged on our Discord.
We've also recently established an empty public GitHub repo just for focused discussions on certain topics as well, located here.
There have been some good discussions on fleshing out...
My job picked up a bit this week, but here's some quick MS:R highlights:
Worked on the GameplayAbilitySystem a bit more, which required some refresher reading from a few months ago. It links with GameplayAttributes, which already controls stats, but I'm adding a simple test "Swing Down" attack...
As much as I hate resorting to pre-made assets to get things moving, it's challenging to lay a visual foundation without artists, and at times unavoidable without specialized help.
My biggest fear is that by not picking a more stylized, low-poly aesthetic, I've inadvertently scared artists away...
I spent a good amount of time this last week adding animations to my new standard Knight test character. And even though he has a couple dozen animations now, not all of them work/blend cleanly. I envy the dead - and animators everywhere, because thus stuff is tedious.
Took me a while to keep...
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