Taking another few minutes for every map run to go to helena first doesn't really add anything to the game.
...And that's ignoring the fact that chest scrolls exist.
...And that at 1000+ HP (Heck, maybe even 800+ HP), weight doesn't matter anyway.
Don't bother trying to get a Felewyn shard, they're rarely used ingame because:
1) They tend to vanish (at least time every month for some people)
2) They're relatively low in power level compared to other 30ish weapons, because most of the enemies that are particularly weak against holy...
Think the whole specializing in one element while getting a weakness in another idea is already covered in the proposed title system.
Bound to be a little unbalanced, considering how much more effective some damage types are compared to others when it comes to raw damage. Generally, you don't...
I seem to remember that the ethereal dagger did not ignore armor when you actually charge attacked (the "hard hit" charge) with it, but it shouldn't be doing 0.2 even with that problem.
Thunder breaker 2nd charge still does fire damage.
Killing the poison bone abomination in Hunderswamp brings the vines back up in the pit area, only way out is return crystal/suicide.
Polearms and Archery give the lowest HP returns, even less than Smallarms, though I've always found it weird that hitting something with a dagger gives you better strength training than either.
In exchange, they've always been a bit "better" than the other skills when it comes to range.
Who...
I'm going to have to go with "No", unless it's a nerf on rarity, barring some sort of extensive rebalance of the entire game, which would add quite a bit of work.
Soloing a midlevel map with potions way over your capability to feasibly get without assistance and characters that have low HP but...
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