What error are you getting? Are you using a dedicated server or trying to run it purely within the client aka "true singleplayer"? You mentioned the isle issue, so it sounds like you might be using true singleplayer.
I'm glad that spark and I could help :)
I'd have to check the code to see if there are fundamental differences that would make it difficult, and have a chat with the devs to see if it would be a great aggrievance to them.
Heya Slash!
If you want to play locally with accelerated XP gains, item drop rates and other quality of life improvements, check out my fork: https://www.msremake.com/threads/the-quirky-fork-keeping-the-quornhole-vision-going.7283
Note that my fork contains the changes listed in the first...
Hey Grid, I'd have to have a deeper dive. I recall spark mentioning that he couldn't find a way to do it, but I'll have to double check in the code.
I haven't abandoned further changes, I've just been busy with life. In my latest internal build I have a functional method to swap between a...
Version: 19-May-23
I was sent a DM asking me to review the ability for several maps to drop their best loot for servers containing a single player. From that, I identified several instances where it was not possible, either due to a hard playercount requirement, or a HP requirement that could...
Version: 16-May-23
This version includes a change made as a result of the conversation found here: https://www.msremake.com/threads/qu...-party-mod-for-ms-c-nov2015a.7280/post-123738
7. Roland, the Gatecity blacksmith, will now respond to "ore" in localchat (if you have the ore and the broken...
I have completed and implemented the fix in my 16-May-23 version: https://www.msremake.com/threads/the-quirky-fork-keeping-the-quornhole-vision-going.7283/post-123748
Version: 14-May-23
1. Overhauled the first part of the Edana mayor conversation. You can't speak to him through walls anymore, he doesn't somehow know your true name, and he now correctly handles the conversation if you start it with the word you are meant to provide during the quest.
2. Fixed...
Internally testing this at the moment. The ore one is very easy. The actual payment is more difficult, because the menu option itself actually handles the transaction (it's a special "payment" type menu option takes your gold, handle and ore). Upon further investigation, I can force the menu to...
I just checked, there is actually no localchat text you can say that will trigger the prompt.
I can pretty easily add one though (i.e. saying "Ore" to show the ore, and "yes" or "done" to accept the cost) as part of my Quirky Fork if you'd like.
Since spark seems to have disappeared for now, I've been making tweaks to their last release (3rd April, 2023) in order to add additional QoL and fix a few issues, both legacy and mod-introduced. I'm open to feedback and suggested changes, so please reach out in this thread with any comments...
Since spark seems to have disappeared for now, I've been making tweaks to their last release (I fixed the frost bow issue, adjusted lure based NPCs to only be invulnerable if they are also marked as critical (fixes phlames), fixed the ice staff drop chance in tundra since it essentially won't...
I've been poking through the code as well with regards to the above lure issue, comparing your code to the official 2015 code.
Looks like it might be a straightforward fix.
Within game_takedamageand game_damaged, we should be able to wrap if ( NPC_CRITICAL ) around the setdmg dmg 0.0 and setdmg...
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