I can teach you how to unwrap in 3ds, but not any other program. But heres a few pointers that I hope will work in whatever modeling program you use. Use a checkered texture as a default for your model. This way you can see where the skin gets warped in real-time and adjust the UV. Make the...
Those are quite nice, and quite high poly. You didn't make those yourself did you? :shock: I don't think I'm going to work on that elf anymore though, seems like a lost cause.
Whats the poly count on that? The helm looks like you just cut the holes out of the helm - cutting makes for high poly counts and it makes it look more like a Halloween costume than a piece of armor, and . If possible, it's best if you try to work these cuts into the edge loops. The shape of it...
I find this band and show quite hilarious. I'll just post one of their songs. This is the first video I saw from them.
http://www.youtube.com/watch?v=kHOSEcmZvG8
The problem isn't that you need to make it lighter, mikkel. The problem is that you filtered out every color but green. I think that even the areas of black fur should become greenish, or at least keep the texture. Right now, your black is too black and your wolf lost some detail because of it.
I did use a reference on the female (gas sent it to me after he saw how fubar the proportions were)... as well as the male. I don't know what your problem is now; the proportions are correct. As for the face, to do a good job, I need a more specific reference than your WoW elf unless I'm going...
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