Meh, i changed university acommodation and my new place doesn't have internet yet due to a screwed up optic cable on our street. Well long story short i wont be online freq for another 2 weeks :( sorry for my absence!
Dark
it certainly was my favourite blunt concept i could find da...
one problem with adding the spikes there is no way i can keep it below 1.6k polys with more additions... the whole thing just looks skanky as it is a big weapon if i drop it to less than... sorry, it looks like the base spikes...
Flatshaded... and i hadn't smoothed yet... gotta give a girl a chance pff that almost done skinning working on animations tomorrow then ill post a full release hopefully tomorrow if you all likes :D
i most certainly can.... however as you say, not eager to do it... but... bah guess ill do it, just PM me with what you want, when you want it by and how you want it doing :P lol
or, if i dont hear anything ill do a few things and youll have to decide between them
excuse me? i dont do i? glad you know my skillz :P
BTW i do... im just lazy.. i wasn't even aware the devs wanted it in the game... not like i have received a pm or anything...
It's just that i'm not sure exactly on the capabilities of the engine and if i make a latern for example with way to many poly's... Bah wasted time... So if someone gives me a rough polycount... ill do the legwork..
i don't really have any ideas atm... i think i'll leave it for the community/skinner to decide.. whatever you feel you can do with it! I just enjoy making the models i dont enjoy skinning lol :)
cylinder... lol no...
I had a piece of concept art and drew every single verticie myself... then connected and moved every point myself... until i had the finished half of a dagger... dupe and mirror :) total poly cound 1500, before i've cut it down but i could drop that if necessary :D
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.