Recent content by Cat

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    Look at this old Map I was working on

    if you do find the source don't hesitate to add it to the WIP section; it looks like a good map and people like good maps
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    Drydeath

    so i haven't posted in awhile, but i have mostly been shaping up existing rooms and adding a few new ones revamped grass room (improved lighting ingame, more flora revamped fire room/stone puzzle newest room DONT FLAME ME I HAVENT PUT LIGHTS IN AAAAAAAA water room yes the vines are...
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    Drydeath

    after trying everything I could think of, it was eventually fixed, and now vis makes this map look super hot :D moar pics! been busy for the past few weeks, unlikely to change. i will work on it this weekend and hopefully get some more sweet pix
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    Drydeath

    edit :\ memory allocation failure? it lets me run the map but theres no vis whatsoever installed batch compiler it wouldn't be texture limit because i only am using 1.89 mb, the limit is 4 batch compiler came up with the same error and no further explanation... defragmented harddrive...
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    Drydeath

    updated with some in-game shots (first post) @Thothie, for some reason when i just try compiling the whole map, its says theres 1 leak near player_spawn but when i cordon the map into two sections and run each individually, it works fine i even cordoned just right outside the map like this...
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    Drydeath

    EDIT: seems like I always have a panic attack due to mapping.. but anyways I got it fixed, apparently it was a wad problem but not what I thought.. the wads I had in hammer werent the same I had in msc (I had done some reorganizing and forgot to copy some wads or something)
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    Drydeath

    still cant for the life of me get it to run in MSC, yet i can play MSC online and by myself perfectly fine, compiles fine, etc not a wad problem either maybe i should try reinstalling MSC on loadup it gets 2 bars in (Starting local sever) and then MSC crashes..
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    Phobia Outpost [Completed]

    Re: Phobia Outpost [WIP] I like the rebar coming out of the broken walls, makes it look way better
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    Drydeath

    Re: Pyramid (name pending) aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa :D
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    Drydeath

    Re: Pyramid (name pending) funny thing is I really haven't touched hammer SINCE catacombs lol. but this is what 3 days of intense mapping does i guess
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    Drydeath

    A few days ago I decided to start mapping again and this is the result: (yet another egypt map) (Taking suggestions, so far people want a free roam with hard enemies) EDIT: I had a spontaneous decision to remake the entire map (I wasnt very far and the geometry was way too complex, bad map...
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    Idemark's Tower

    might as well make a new thread for a new map :D
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    map conversions

    Is there a list of maps that have been ported/are being worked on for MSS? I know of these so far: Edana SFor Thornlands Dangerous Pass (keledrosprelude) Helena Keledrosruins Daragoth
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    (screenshots) Fun stuff?

    rofl ew
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