The Changelog
From Master Sword Wiki
Note: This section is severely out of date. Please refer to the "Chatter" section of the forum for better information.
Despite our best efforts, this list of changes is not complete due to our lack of documenting some changes. Besides that, everything is here. Items are in no particular order.
For a changelog of the betapack see: http://www.thothie.com/ms/!msc_betapack_changelog.txt
Contents |
New Maps
Dangerous Pass: Prelude to Keledros
Ruins of the Keledros Keep
The Human Capitol: Deralia
Plains of Daragoth
Sewers Under Edana
The Dwarven Capitol: Gate City
Goblin Town
Heras
Upgraded Maps
Weapons
A healthy number of spells added in several 'schools' of magic
-Spells include "Regeneration", "Fireball", "Erratic Lightning", "Volcano", and "Ice Shield".
Third person animations for weapons have been completely remade
Some first person animations have been remade
Some weapon models have been reskinned
Some weapons/spells now do area of effect damage
Weapons now have damage types associated with them
-As a result, some weapons/spells are more effective vs certain kinds of enemies than others
Special attacks added
Shields will now either deflect all damage, or absorb some
New hit detection makes melee fighting a litte easier
Torch has been re-added as a weapon (and does fire damage)
Interface
New 'Main' and 'Interact' menus accessed via F11 and F12 by default
-Interact menu used for interactions with your items, or for nearby npcs and players
-Main menu used for making parties and voting
Quickslot system added to allow players to get quick access to important items in thier inventory.
-An effect of this change is that the 'q' key, used for the quickdraw of weapons in sheaths is no longer in existance
-Using a quickslot will cause you do auto-maicly put away your currently held items
Inventory system completely overhauled inside and out
-Inventory screen is now much easier to use
-All of your packs can accessed with one key: 3 by default
-Banks have also been implimented using this system
Voice chat has been added
Graphics
Motion blur added to projectiles (arrows, some magic spells)
Character selection screen uses a player model with your equipment to represent your character
Splash effects when entering/exiting water
Burning effect if taking damage from fire sources
Boar charge kicks up dust as it runs
Mirrors! Reflective Water! (tm)Dogg 2005
Night/Day effects
Jumping/landing now causes your screen to bounce
Weather system (Rain, Storm, Snow)
Item images are now using sprites instead of targas which greatly reduces server creation time
All new player animations
-Swim animations added
Various special effects, from monsters special attacks to others used in various maps
HUD stuff
A hud image has been added that is overlayed on the entire screen
Character 'doll' on HUD which allows you to see what you're wearing etc.
Simplified the HUDs overall layout
Chat system now uses a seperate key for each chat type
Chat system now uses different colors to indentify between each chat type
An event box on your HUD now shows attack/action information
An important messages area which brings up tips and information
New flask sprites
Score screen has been modified, now shows server name and current map.
-Player titles have also been changed
-Icon next to players waiting in transition zones
If you're holding two items, both view models will be displayed
Ability to hide the HUD (mainly for screenshots)
Server Stuff
Character file format can now allow new versions to use old characters (starting now)
Client character uploads are done through the valve netcode
-Slow, but removes need for dreaded ms_ip
Indicator to show whether the game is in LAN or internet mode on char select screen
When joining empty server with no registered characters, map auto-switches to Edana (ms_joinreset)
Ability to join any map you've previously entered if there are already people playing
Serverside characters added (up to 3 per STEAM_ID (internet) or player name (LAN))
Auto-matic character backup/restoration
ms_pklevel acctually works now
Monster Stuff
Some monsters now have thier own special attacks/abilities
Among these creatures are Skeletons, the Giant bat, and spiders
NPC archers will now tilt thier aim upwards to better hit targets
Several new monsters such as Animated suits of armor and a giant bat
Custom Content
There are acutally a few monsters we have added, but haven't used. A list will be provided later
mstrig_weather entitity to control map weather
msarea_music now plays MP3s and MIDIs
env_model, added to make placing prop models easier in maps. Also has extra properties
Bug fixes
Stuff that didn't work in MS, and works in MSC just fine
Random character deletions
Server crash when party creator leaves
Player weapon anims not playing/returning error
Black screens of death(tm)
Freeze/stall at parsing game info
Items in chests costing money
Default keys
People whining to be a MSC tester
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