The Changelog

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JAN2010A

New Stuff

  • Enhanced day and night transition system.
  • 8 Tome learning limit removed, may still be buggy though.
  • Implemented the Galat Wonderous Chest of Storage - a personal chest that can hold (between) 12 (and 18, apparently) items for you.
  • Additional reward system in the form of treasure chests with personalised inventories, based on number of players in the server and your current damage points upon opening it.
  • You can access your inventory while sitting again! Halleluja.
  • Weather-changing commands are now clientside and will no longer affect everyone in the server.
  • Lots of fabulous new voice acting by SoftSquareKnight.

Anti-Cheating Measures

  • Player stats are now tracked in the server log.
  • Cheaters are logged in server logs. If the cheater then joins a server, everyone will be notified of the swine's wrongdoing. Hosts can type "CHEATER" in in-game chat for some information about individual blasphemers.
  • There are now 2 types of cheater:
    • Type 1 - any player above the level cap or in possession of an illegal item. They are kicked immediately and any subsequent connects will inform all players inside the server that the person in question is a cheater.
    • Type 2 - any player using console exploits. They are kicked, logged, and subsequent connects will trigger the cheater alarm until the server resets.
  • If you see a cheater report, post it on the [FN] forums and the appropriate action will be taken.

Bugs Mercilessly Crushed Underfoot

  • Voldar now spawns properly on ms_wicardoven.
  • Kinks in mapvoting system ironed out, should work smoothly now.
  • Various armour bugs fixed, e.g. gladiator armour appearing as Orochi's jacket.
  • Sticky client variables fixed.
  • Putting a bow away while you already have a bow holstered on your back will put the bow in your largest pack. This is true for most other items.
  • Fixed sticky weather bugs. Ew.
  • Store prices greater than 32,000 gold now display and register correctly.
  • Reduced lag caused by stormy/rainy weather.
  • Beaten some sense into Lightning Storm
  • Message fix: You're not diseased... it's worse... you're poisoned! (Bet you can't guess what for :V)
  • Many fixes concerning the AI and NPC anti-stuck systems.
  • Various anti-server crash measures.
  • Msg91 error should have kicked the proverbial bucket.
  • Fixed vote bugs... hopefully.
  • Felewyn's Light scripts beaten into submission. No longer glows when not worn, though.
  • Everything should be ticketable - only useful if you fill your Galat chest, though.
  • Fixed NPCs not accepting title ("Change name to") property from msmonster_xxx/ms_npc. Thanks to Replica for this one.
  • You can't sit while incapacitated anymore
    • Attempted fix to stop thrown stuff disappearing... somewhat balanced out by the ability to look in your bags while sitting, though
  • Parry over global limit report taken care of.
  • Fixed TOD effects appearing on some underground maps, despite being flagged.
  • And a million-and-one more, less exciting bug fixes. Hurrah!


Changes and Balancing

  • Bows now react to insufficient proficiency through the medium of rubbish aim and useless damage.
  • High-level platemail now has strength requirements.
    • 25 STR: Gold and Envenomed Plate
    • 30 STR: Fire Aura and Acid Plate
    • 40 STR: Phoenix and Armor of Bravery.
    • Everything else doesn't have a strength requirement.
      • Yes, yes, it may seem illogical, but it's based on properties and not on the attributes of the armor's material.
  • Overall damage + damage over time increases for all area-of-effect spells (except Poison Cloud).
  • The Greater Ice Blade now has a chance to slow enemies when it hits them.
  • Some guards and NPCs are now flagged as invulnerable to player damage, e.g. the guards in foutpost, to prevent horrible accidents and griefing.
  • You can no longer sell stuff for more than you bought it.
  • Learnt spells (tomes) no longer have a chance to fail when you activate them.
  • Various helm resistance exploits fixed.
  • All charms upgraded to the next type and added to the global list.
  • Lots of updated treasure and general global list rejigging
  • New global random arrow + bolt list.
  • The level cap is now 40, although may be increased to 50 with the inclusion of the new, super-high level maps.

BlastoNet changes

  • Various security updates.
  • An indicator symbol and a timeout meter appears in the top left when the server has disconnected from [FN]. Think of it as MS:C subtley telling you you're screwed.
    • Vanishes when connection has been restored.

New maps! Huzzah!

  • Thanatos (thanatos) by J (Hard, connected via Sfor)
    • Stories tell of an elder earth elemental that lives atop this mountain, where the Loreldians once met in council.
  • Kharaztorant Fotress (kfortress) by AmIAnnoyingNow (Hard, Disconnected)
    • A more elaborate, and more dangerous, dwelling of the Kharaztorant dragon cult.
  • Gertenheld Caves (gertenheld_cave) by Dridje (Hard, Disconnected)
    • Ancient tribes of goblins from the Age of Blood lie hidden within these darkened caves.
  • Shahaddar Palace (shad_palace) by Rickler (Very Hard, connected via aluhandra2)
    • Once the palace of a great wizard, now the home of the mightiest tribe of Orcs in the land, the Shahaddar, who have been seduced by and imbued with its immense power.
  • Nashalrath (nashalrath) - By J, Little Frodo, and Little G (Hard, Disconnected)
    • An ancient holding of The Lost that, unlike its occupants, survived The War of Fate, is now haunted by the ancient spirits of the bludgeon slaves and elementals that once served under its roof.
    • (That's my take on it at least, TBH, I've no idea what's going on here.)
    • This is the "demo" version of the final map, which despite utterly breaking all lore consistency, is actually quite fun to play. It maybe less so if/when we switch it up for Torkies though, so enjoy while you can.
    • Little-G can give you the story behind the final map.


Map Changes

  • Ara (Medium, NPC Transition) - Minor alterations by J
  • b_castle (Medium, via Sfor) - Minor alterations and fixes by P|Barnum
  • Chapel (Low, via Edanasewers) - Minor revisions, plus a path to Isle by CSS
  • Isle (Low, via Chapel) - Various bug fixes plus connection to Chapel by CSS
  • Gertenheld_Cape (Low, via NPC in Deralia) - Various mods and re-texturing by Dridje
  • Gertenheld_Forest (Low, via Gert. Cape) - Various mods, optimizations, and re-texturing by Dridje
  • Isleofdread1 (Medium, via NPC in OC) - Much expanded with greater rewards by J
  • Isleofdread2 (Hard, via Islesofdread1) - Complete remake and expansion of ye old Isleofdread2 by J-M v2.5.5
    • If your client or server cannot handle the map, you can still play the old version under isleofdread2_old (Disconnected)
  • Aleyesu (Medium-Hard)
    • Hopefully fixed Potential bug where doors would vanish (recompile)
    • Added minotaurs to maze ;)
    • Updated treasure
  • WW3d (Medium, Gauntlet) - Moar spawns

Spoilers

Did you really think it would be this easy? Muhahahaha. Check Thothie's post for all the stuff we can't publish.

JAN2010B - Optional Server Patch

Map and Loot Fixes

  • Fixed DMG/HP Multi passing
    • ...and thus, greatly increased XP on Shahaddar Palace, the first Isle of Dread and the Kharaztorant Fortress, among many others.
  • Fixed loot issues on kfortress
  • Fixed funky doors on Aleyesu
  • Fixed buggered up chest script on Nashalrath
  • Fixed bugged Orc Bow in Chapel
  • Frost Bow now gives the advertised 75% Frost resistance instead of 50%.
  • Fixed persisting fog between certain maps
  • Fixed Runegahr's teleport system in his throne room
  • Fixed a few bugs with the Greater Ice Blade and reduced the cost of the encase attack.
  • Fixed a few maps giving out the wrong charm.
  • Running an illegal map on [FN] will force the server to change back to Edana.

General Fixes

  • /stuck now works completely. Yay!
    • Players should be sent to a nearby alternate spawnpoint
    • Can't be used if you're too far from spawn
  • Teleporters with multiple destinations will pick one at random when players use them
  • Can no longer use the Dragon Axe while sitting
  • Dragon Axe's Dragon Breath attack will no longer push monsters and bosses with over 10k
    • Much in the same way that... well, nothing else affects them
  • Fixed duplicated chest bugs
  • Fixed storing of magic hands (I'm presuming this prevents people from putting their hands in Galat storing chests while holding spells. -Tentadrilus)

Monster Fixes

  • Helena's bandit boss should no longer crash spectacularly
  • Fixed Poison Spores creating clouds in completely the wrong place
  • Fixed bugged hit chance on classic goblins
    • You know, the green 80's disco goblins in Daragoth and all that
  • Fixed Shad using the wrong submodel while summoning eyes.
  • Applied a few fixes and workarounds to the Iron Golem.
  • Lowered a few monster multipliers here and there.

Finished but not implemented (a taster for FEB2010)

  • Fixed lack of blinding poison for some monsters
  • Addressed body glowshell anomalies
  • shad_palace recompiled


Visit the patch thread for a slightly more in-depth version, or if you wish to discuss the new patch.

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