Running your own server
From Master Sword Wiki
Running your own server
Master Sword servers require a few additional variables compared to standard HL servers.
| Variable | Allowed Values | Description |
| ms_pklevel | 0-2 | This sets the level of PK the server will use. 0 = No PK 1 = Only outside of town areas 2 = Anywhere |
| ms_serverchar | 0-3 | This sets the number of characters each player can have on the server Setting it to 0 will use client side characters |
| ms_central_enabled | 1/0 | Sets whether or not to use a central server for character storage |
| ms_central_addr | Any valid IP | Sets the address of the central server |
| ms_central_pass | String | Sets the password to use to log into the central server |
| ms_allowkickvote | 1/0 | Set to '1' to allow vote kicking |
| ms_allowtimevote | 1/0 | Set to '1' to allow votes to advance time |
| ms_timelimit | Time in mins | After server is empty for <min> minutes, The server will change maps. If no mapcycle.txt is found, Edana is the default map. |
| ms_joinreset | 1/0 | When a player joins the empty server and can't spawn due to spawn restrictions, the map will immediately change to Edana (does this work?) |
Those of you that had run servers in the past may remember ms_ip. This value is nolonger required for running a server. Along the same lines, the opening of ports 2200 and 2400 are also no longer required.
As of now, you may connect to Fuznet for character management with the following parameters:
|
ms_central_enabled 1 |
