Divination Spells
From Master Sword Wiki
Divination Spells are Holy Magic and spells. Most hinder Undead and help player characters.
Glow - Not technically a Divination spell, it's here because there's no other place for it. This spell creates a glow around you that starts out very small and reddish in color. As your Spell Casting level improves, so does the size and color of the glow, gradually getting very large and white. You can turn Glow off by casting it again. Requires Spell Casting level 1 to use.
Rejuvenation - Heals you or an ally for a fixed amount each casting. Health healed is based on your Divination stat level. If an enemy attacks you, you'll lose your preparation of Rejuvenation and must prepare it again. Requires Spell Casting level 5 to use.
Rebuke Undead - This spell harms Undead and other Unholy creatures, such as demons. Keledros, his Animated Armors, Lord Calrian, Garonhroth the Blacksmith, and any other Skeleton boss are affected too. Does damage equal to about 1.5 times your Divination stat level. Also has the effect of "Turning" weaker Undead monsters, so that they run away when hit enough. Bosses, as well as some stronger normal Undead such as those found in the map ms_snow cannot be turned, but still take damage. Be warned; some bosses may not take kindly to Rebuke attempts! Requires Spell Casting level 6 to use.
Holy Circle - (Pending)
Healing Circle - Summons a stationary magic circle that heals you and your allies so long as you remain within it. Requires Spell Casting level 20 to use.
