Damage Types
From Master Sword Wiki
GENERAL
- Blunt (Physical)
Damage done by blunt objects. Some forms of undead are particularly vulnerable to blunt attacks.
- Slash (Physical)
Damage done by swords and axes. Creatures that can easily lose limbs are vulnerable to slash damage, but those who do not bleed are less vulnerable.
- Pierce (Physical)
Damage done by arrows and smallarms. Undead are resistant to piercing damage as they have few or no vital organs which to pierce.
- Fire (Physical/Magical)
Fire is the most damaging element, although aside from raw damage, it has no secondary effects. Magical fire is particularly effective against the lesser undead and to lesser cold attuned creatures.
- Cold/Ice (Physical/Magical)
Ice offers less damage but more drastically reduces the mobility of targets from slowed to frozen. It is particularly effective against lesser fire oriented creatures and constructs.
- Lightning/Electrical (Physical/Magical)
Most of Lightning’s damage is the result of disruption of the nervous system. While the damage is high, it is not particularly effective against undead nor creatures who can fly, and thus are not “grounded” to take the full effect of the magic. Magically animated metal constructs, however, are particularly vulnerable to lightning magic, with the exception of those few specifically enchanted by such. Stronger lighting attacks disorient those affected by them.
- Poison (Physical/Magical)
Poison only effects beings with circulatory systems vulnerable to its effects. Poison is long lasting and its effects prevent regeneration.
- Acid (Physical/Magical)
Acid dissolves anything made of matter. Metal constructs are particularly vulnerable to its effects.
- Earth (Magical)
Most damage from Earth Magic is indirect, and thus considered Blunt (see below). Only magic directly channeled into the user is considered Earth magic, and thus such damage usually only occurs in duels between wizards.
METAMAGIC
- Holy (Magical)
Divine energy affects creatures not of this world and disrupts creatures bound or animated by magic, including, and especially, the undead. It has no affect on creatures born into the world naturally nor those bound to the cycle of life.
- Dark (Magical)
Dark energy is the opposite of Holy. It damages everything to some degree or other. Only those few creatures resistant to all attacks are immune to its destructive power. Wielding dark energy has potentially dangerous effects on the user.
- Magic (Magical)
Magic is the binding force energy used to bind souls to bodies or containers, and to twist Fate, in other subtle ways. Few weapons use this energy, as it is often unreliable as an offensive force. The properties are similar to Holy and Dark energy, but more universal, and easier to redirect or resist. It can be thought of as the raw, neutral energy force, and is very often the delivery force for other elements.
SPECIAL
Siege - Used by Catapults and Cannons
Target - Used for targeting, usually does 0 damage, and is thus not registered
Fate - Used by Apostles and the gods
