Custom-Models
From Master Sword Wiki
Note: This section is severely out of date. Please refer to the "Art" section of the forum for better information.
Editing models is not quite as easy in MSC as it is with other mods, atleast with some models
First off, a lot of the 'held' and 'ground' models have been compiled into large 'p_' models to help cut down on the number of models HL has to load. The reason we did that was because HL would constantly crash on some maps that went over the model limit, and we weren't going to limit ourselves like that.
Secondly, most NPC models have events on some animations. These events are mainly found on thier attack animations, and are used to trigger the damage function during the animation. Without these, the server would never know to cause the damage. Also, some models, such as the giant bat, use these events in animations to trigger effects. These too are also vital to making the model work correctly.
